
BioShock was right to drop those ideas now in the face of an increasingly cynical audience.Ĭan you imagine a System Shock without SHODAN? The arguments sound less convincing when you put the proper labels on them back-tracking and minigames. The option to journey back through the ship to find chemicals to conduct research with and the bundle of extra content and games contained on your PDA these are some of the things that fans of the game often bring up as proof that it’s a better game. SHODAN, the unstable and malevolent AI who manipulates you throughout the game is a surprisingly strong character who stands clearly above any of BioShock’s cast as something wholly captivating, but other than that what is there in System Shock that isn’t in BioShock?

System Shock 2’s story is interesting in theory obviously, but the vital flaw of SS2 is that it doesn’t really tell it very well a lot of the time. It’s this story which usually soaks up the majority of the glory, along with the number of options open to the player. We (because I do it too) put all sorts of claims at the foot of this game, which tells of a three-way battle between an alien menace, a volatile AI and the last survivor on the spaceship battlefield.

BioShock System Shock 2 is more often the not the game that gets pulled up in PC vs Console arguments, with PC gamers holding it up as an example of how complexity and player freedom put the PC ahead of the Xbox and PlayStation.
